Hello, I'm Sarah
As a child, I always wanted to become a game developer, but I put this dream aside during my school education in order to “learn something useful”, as they used to say back then. My advanced technical college certificate in economics and administration and following apprenticeship as an office clerk was exciting, but not fulfilling. Therefore, I decided in my late twenties, despite having a secure job, to quit and take up a course of study.
Studying media technology reminded me of my earlier dreams and I specialized in app and game development. I was interested in the artistic side as well as in programming. The ability to make an entire game on my own fascinated me, so I wanted to expand my knowledge in all aspects of video game development. I also opened up to the world of serious games through my bachelor’s thesis, which I wrote about the problem of lack of exercise and proximity to nature while working at home in the Corona pandemic, and for which I developed an app to motivate users to take regular walks. I like using my strengths in game development to create applications that can help others, especially in the area of Mental Health.
I also explored the field of independent game development and founded the company PolyPirates with two former fellow students. Together we developed and published an innovative game called SnackHunter, which explores a new way of using the smartphone as a controller. Being self-employed gave me a much deeper insight into game development and allowed me to learn and experience a lot.
Unity Engine 3D
Adobe After Effects
Agile Development (Kanban, SCRUM)
Network Development (Photon Engine)